************************************ ** EyAngband 0.1.4 readme file ** ************************************ Welcome to EyAngband, the Angband varient authored by Eytan Zweig. This readme file gives a summary of the main new features that differentiate EyAngband from normal (vanilla) Angband. For a more complete change list, check eychanges.txt or the EyAngband website at http://members.xoom.com/eytanz/eyangband/ . 1. New character races EyAngband includes two new races - Angel and Demon: Both are different from other races in that their racial name and bonuses do not remain static, but rather grow with the levels. They both start out very weak, and grow into real power machines. 2. Changes to character classes. EyAngband modifies several of the character classes - mages and rangers both get considerably different spell selections, paladin's magical abilities have been rebalanced, and the rogue class has been totally removed. In addition, EyAngband offers a new character class - the Mystic, which can use both mage and priest spellbooks, gains spells much faster, and has more mana available to it than any other class - but it is also the worse fighter of all. 3. Changes to gameplay EyAngband offers many changes to normal Angband gameplay. Highlights include the replacement of the "maximize" option with a "half-maximize" mode, where race stat bouses are permanent but class bonuses only affect character generation, a seperation of throwing and bow skills, player invisiblity, inclusion of auto-squelching and the monster-list terminal patches, a bookshop for scrolls and spellbooks, and many interface changes. (note for people familiar with Drangband - player invisibility in EyAngband is less powerful than in that varient - it only affects the chance of a monster responding to you, it does NOT protect you from projectiles.) 4. Quests EyAngband includes a new building - the adventurer's guild - where the player can recieve random quests which can be completed for rewards. 5. New items and monsters EyAngband includes nearly 100 new monsters, and many new items, including some artifacts, especially new artifact lights and the new artifact spellbooks, which offer powerful spells but carry additional risks if the spell fails. 6. Alchemy EyAngband allows players to mix potions to create new potions - a risk is involved, as the potions may explode, but with some luck the player can create powerful rare potions from cheap common ones. 7. More customability EyAngband offers customizable character classes through the new c_info.txt file, and customizable fixed quests through the q_info.txt file.